His eclipse scared the shit outa me. I litterally cried when i rode in it! Where the hell have you been hiding this thing anyways?? you havent been in diego in years! you hide it behind a bilboard like in back to the future??
Like MoP said, you want to use Soft/Hard Edge command. For future refence, here's a hint. Since it works fine with a simplified object in a new scene then the problem is most likely in your specific scene rather than your instance of Maya.
Thanks guys. I appreciate the comments. I understand about the texture detail not being fitting. Perhaps I'll update that and release it in the future. To wrap up the project, I've included a youtube video in the first post. Some fun with animations, and triggers. Enjoy. :P
it kinda looks like the little girl from monsters inc. grew up, and joined some anti-government group in the dystopian future, trying to protect the rights of monsters or something. Err, point is she looks very young, not sure if that's what you're going for.
I'm one of those people who want it on DVD, too. Screw HL:S, screw CS:S, hell, screw HL2 itself, I want the mod platform everybody's going to use in the near future and I don't want it split across six disks.
yeah loads of games looking the same . EDIT : oh and the fack that the "cleanup" needed after this might take a lil more than expected dont know. STILL , it might come in handy for indy developers etc..dont really know cant predict the future.
I hope its a little different this time around. As much as I like scifi I think it would be inspire more variety if it was a different theme this time. I know.. this comment from a guy who does nothing but make generic future soldiers
Or rig it, do some test animations, fix the model, then move onto UV's and materials. Technically its a step that most don't do, but you would learn quite a bit and it would help when creating models in the future so I suggest doing it.
I've been considering this addon, if I happen to switch to Blender's sculpting in near future: The great thing with Blender's addons is, that you can always turn them off per workspace, so that this navigation isn't in global use for regular modeling or anything else, but just for a specific sculpting workspace/tab.
Hi everyone, I’d like to let you know that I’ve finally mastered a new realtime-based character creation pipeline. I started to master interesting techniques, which affected quite a bit in the direction of my work. The character was made for a project on Slavic mythology - THE EPIC. You can see more work’s images on…