Hey, guys! I just finished this hard surface modeling for games. Hope you like it. Criticisms and comments are welcome Modeling: BlenderTextures: Substance PainterRenders: Marmoset Toolbag
@cbates540 I start out in 3D-Coat. For each color area, I make a new layer. I paint in a solid color, and set it to multiply. For example, for the skin I would select a beige color, and paint it only on areas of exposed skin. After I have painted in all colors on separate layers, I export the file as a PSD into Photoshop.…
Hmmm... that's interesting... I'll have another look... I changed it to Flat + Edged Faces but it seems to have the same effect: http://oi42.tinypic.com/1z5hxsm.jpg Still looks much thinner towards the left at the bend. Ok, I just discovered something major. I wondered why it worked for you when you used the .obj, so I…
These are a help to me I noticed people don't always use the exact same edge-loop methods except the particular edge-loops that circle the mouth and nose. A lot of modeller bring an edge loop from the bottom of the eye to the upper lip and then create the "smile wrinkle" with edge-loops circling from the nose down around…
Ninja Dojo 4.4 updates 4.4 updates Ninja Light 2.6 1. Fixed intensity in Bar mode Ninja Rename 1.0 1. Fixed Select by same name if selected object did not have a number at the end. Ninja UV 3.1 1. Changed Ninja Mapping so you can use ninja mapping in any camera view. 2. Added Mirror UV. You can mirror selected uv's either…
Now I've tried open model viewer. New> myfile (it places it in the add_on/my add on file.) Save As> it places it in the my addon/models directory. With it open I tried Model>mesh>add mesh (console tells me that file type is wrong, have tried fbx and smd. It says FBX, SMD, DMX , OBJ support) ============ this page:…
As pointed out never use black. The reason is it makes it hard to make out the shape of an object. You are going in the right direction though by having the images all on one page so good job. Art wise you obviously need more. What kills you is your presentation. I would replace your images with the full size version. They…
DISCLAIMER! A lot of this stuff is older! [edit: ERIC WILEY WANTS YOU TO KNOW THAT THIS IS VERY OLD.] Character concept art vinod rams some of you dudes probs know? www.vinodrams.com Devon cady-lee -- this joker i dont think posts here, but he's rad. http://gorrem.tumblr.com/ environment concept art Matt Kohr was primarily…
A. You can save and load presets from Toolbag, on the top right about the material palette there is a row of icons, the rightmost arrow buttons are for importing and exporting materials. If you save the materials into <appdir>/data/mat/ it will show up in the material preset list (the checkered button on the top row). You…
Hi, your hard surface workflow is obsolete, now artists use the rounded edge shader (aka bevel shader) of Blender Cycles 2.79.1+ (free) or Modo, VRay, Houdini and Redshift because it works with every topology so you can use substract booleans modifiers everywhere and it works great with text too. The meshes gets rounded…