Thanks guys. I think I'm going to try to keep the scaled ratio tile, hopefully it will turn out well. @ Cay. I think that my UV layout is probably inefficient as well. Most of the cuts I made, I was trying to follow the advice I've read about putting the seams where the hard edges are. It may be why I ended up with a large…
i can see a real difference in your technique, good job on the improvements.the second image almost got it right, but it's missing a few things. there is a sort of lack of organic feel, and a hand-painting look has to feel imperfect. it feels as if there's too much white that has been added for highlights. perhaps try…
don't worry, you have a good headstart it seems and in a couple years you surely make top art What I see from your site is that you understand complex modeling and proportions seem to be pretty good and you generally are good with the technical parts, so I would take less time in future thinking about modeling, and spend…
Hello i'm trying to blend two animations from mixamo in 3dmax. i'm working on a game and i'm trying to blend the melee disarm animation into the idle animation; i ca't interplate the position and the rotation of the bones (i'm a programmer but i know a little about 3dmax), i know how to interpolate a box without bones but…
People have been crying for a chamfer that works on quads instead of triangles for years. Almost as long as an Optimizer that works on quads instead of triangles. Chamfer is ok when used in pretty specific ways, like on an entire loop or where there isn't a pole... ok yea chamfer just sucks, ha! But one smart polycounter…
Obviously I'm biased, but #2 isn't really true. The shaders in Toolbag 2 are actually very close to UE4 (not by default but can be setup that way, by swapping the specular map model for metalness maps, and hitting the invert check on the gloss map so it uses the "roughness" mapping), we're adding GGX specular in the next…
Final output: Artstation Link: https://www.artstation.com/artwork/1xYkKK First Post: Hey y'all I'm currently attempting to level up my skills and push my environment art standard up another level as I'm trying to land a job at a studio on the west coast. I'm going to create Byazntine/Eastern Orthodox church. I'm taking on…
It's not that. It's plenty possible to have tons of ideas in your head, but to lose them when you go to actually start them. For me it's a combination of two things. I've come up with tons of ideas out walking or driving home, or watching a movie, or what have you - but then when I go to paint it, it's totally gone. I can…
Happy New Year everyone and welcome to the 76th Bi-Monthly Environment Art Challenge for the months of January and February! The challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Okay, I have been spending a lot of time trying to work on my drawing skills. I think that I really need to nail this concept down in a 2D form before I continue in 3D. I took every one's advice to heart and I agree with every single critical point made. I am trying my best to make the creature look integrated and…