You can use a single modelling tool/package to cover the complete 3d modelling work-flow, but to speed up things, you often incoperate specialised tools. I doubt, that it would be the best idea to start with all potentially useful tools. As it seems you want to start with environment art, it would be a good idea to start…
Hey guys, I did few free tutorials a while ago about Zbrush and decided to release my first paid one on gumroad.This time with English voice over! Although the theme is overexposed and there are hundreds of creature related tuts out there, I hope the way I approached mine is a bit different and helpful. In this tutorial I…
I like the way you did the trees in this last painting. The ones on the right really have a nice sense of volume. Also - don't do speedsculpts - do long, 5-10 hour sculpts where you focus and get reference and correct and fix it till it looks good. Speedsculpting and speedpainting is something professionals who've already…
Max just has very rudimentary sculpting tools. Vertex sculpting is obviously dependent on the density of the topology which just slows Max down too much at a higher res. It's fine for basic stuff like laying in the major forms of a terrain or something but not much else. To properly appreciate sculpting you would have to…
Hi guys, Recently I was honoured to be a guest speaker at Develop3D Live, where I did a talk on my work on projects such as my character work on Thor 2 & Skyfall etc. While I was there I also did a 2hr live sculpt session in ZB which went down well. I created a model for the show, which I showed and explained both how I…
It's looking good. Why do you have so many edge loops on all of the cylinders but have barely any on the parts that go over the medic's shoulders though? The smaller cylinder shapes especially don't need that many edge loops. Also, are those extra loops on the underside of the shoulder pieces? I don't think those are…