Hi everyone, it's my first time here at polycount. I'm actually a student in video games at NAD centre in Montreal, I'm going to finish my studies in about 2 months. Our last project is goint to be a still and my theme is the army, I want to make a c-5 galaxy loading scene. I've already modelled some props that I'll show…
For some reason, by default, the color for UV shells that are pinned in the UV Editor in Maya is bright sky blue with the wireframe also being bright blue. It's extremely hard on the eyes to see this wireframe because it's blue on blue. Anyone know how to change that bright blue color of the pinned UV mesh? I'd even settle…
Hello, We are currently in the process of making 5 animated short episodes for an anti-trolling campaign. We need additional modelers to help us with creating our characters. We currently have a couple in production and 1 character is completed. We have 9 models to make. We are looking for high quality models with blend…
Hello fellow forum-goers. Consider this thread my way of showing my progress of stuffing my portfolio. It's not gonna contain tutorial items or the traditional hand-painted barrel (unless they're gonna be in an environment piece). That being said, here is what my first project will entail. Redesigning Skyloft from the…
Hello! Today is my second try Skinning-Rigging a character in 3D Studio Max. I'm using a biped and the skin modifier, I've edited a bit the envelopes and manually changed the weights on some vertex and also I animated the biped to test it. This is the result: So far there are critical ugly deformations in the shoulder that…
Hello :) I've been using CAT Rigs in 3Dstudio Max for a couple of days now and I've encountered this problem: If I try to move the collarbone of the CAT Rig the whole Rig dissapears. Just now I found out how to solve the issue and I'm sharing it for someone like me, who might have the same problem. You need to go to the…
Hey everyone, I'm new to Polycount but I heard this is a great community to be involved in and I hope to be involved here more. To preface, I'm beginning to learn Zbrush and I've encountered an issue where my mesh has what looks like masked off streaks on the surface. When I sculpt over them they seem to just get bigger. I…
Hi! We are currently looking to recruit one or two additional 3D artists to join us on the Wayward Isles (http://www.thewaywardisles.com). We are a small team of industry professionals working on the game in our spare time and ideally you will be similar. We are aiming to go to Kickstarter later this year and will split…
I'm a huge fan of the work done for Uncharted 4 by the artists over at Naughty Dog. I've isolated an area within the game that I believe embodies the 'Naughty Dog spirit'. By that I mean that there's a ton of vegetation, textures, ruined buildings and storytelling. Most Recent: Reference: Disclaimer. This is the first,…
**NO AGENCIES OR OUTSOURCE STUDIOS** SteamLabs Inc. begins production January 2018 on an unannounced AAA PC/console title. We are now reviewing demo reels for character (keyframe) animator. Possible facial animation opportunities too. To be considered you MUST have strong body mechanics animation experience in Maya. We…