Hello! Here's another piece I made for the june release of Lord of the Print. Fully modeled in Zbrush and rendered in Keyshot. You can check the full post here: https://www.artstation.com/artwork/9maDqN
Im just looking for some critiques on this Kaiju, i rendered the high poly sculpt in Keyshot. working a bit from a concept that isn't mine and adding a bit to it. Other renders on my art station here:http://z_straley.artstation.com/portfolio/kaiju-4fa294a1-85f8-45bd-93d9-54db874a93a9
Hi guys, Here is another wip of my Naïvis sculpt. These are just screengrabs from keyshot. Still need to fix some things like the eyes. Not shure yet what pedestal I'll do.
2 sets of sculpts from my class on production level models with Zbrush and Keyshot by Mohamed Hussain Khan.I do admit,more practice is needed. Angel of Death from Hellboy:The Golden Army
It doesn't have to be Unreal, it's just that engine is widely known and is easy to setup good lighting and materials. Main thing is having assets work with PBR and rendered in real-time (UE5) as opposed to say Arnold or KeyShot.
I would just create some nice PBR renders from Zbrush, or Mental Ray if you know how to use it. No use in dropping a load of money on Keyshot just for a fancy renderer when what you have if perfectly fine
Hi Polycounters, Finished Lowpoly Generator Polycount : 10k Tris Software used : Maya,3ds max,Photoshop,Marmoset Feedbacks are always welcome :) Portfolio : http://christianoprem3d.carbonmade.com/ Lowpoly Rendered in Marmoset High Poly Model Rendered in Keyshot
Hey all, thought I should get started posting some work here. C&C is much appreciated. To start off here's a head sculpt I've been working on to understand the basic forms and structures of the human head. Some messing around in keyshot as well.
Voila, calling it done haha Didn't expect it to be that fast but I won't complain about it ^^ So I tried 2 different renders, first one in ZB and second one in Keyshot Hope you'll like it !