... but wow! I can't believe how hard it is to get tickets to Blizzcon. My wife, mom, and I play WoW together and thought it would be fun to go to Blizzcon this year (mostly, to get the exclusive grab bag mount). We went ahead and booked the plane tickets and rooms but we might not even be able to get tickets to the event!…
Hey @gillmeister74! I really like the way you figured out your concept, and the idea of the pyromancer having something like wax in her design seems really original to me. One thing that stands out right away is the lower part of the body (mostly just the armor on her legs). Compared to the upper body design it's just a…
I like her buff mama essence, it's just the first drawing that you've really dug into the muscle creases and shaded them, maybe fade that a bit and use a big brush to shade the big shapes instead. I don't think having both muscle and motherly is a problem, especially because you did it realistically by giving her those…
Hey guys, quick update on this chick. So I've been busy texturing her. Had some time to rig her in Maya ready for animating, so I've posed her for a render here. I'm not 100% happy with the pose so I'll rework it for the final renders if any of you guys have some feedback about it. Might actually switch the base colour…
Hey dude, I think this is a good start. I think already she's going to turn out really fun. The first thing that stands out to me is that she's a little wide in the face and torso, and her legs are a tad short. I didn't do the best job with my concept for the face, but I have some more art of her if you like so you don't…
Hey! I think that you're getting pretty close to her likeness. Looking at your paintover it seems like you know parts that need to be tweaked. The things that stand out to me the most with the last render is the shape or impression of her eyes when I squint. Even though her eyebrows are slanted in a v shape her eyes don't…
Hey Yuri, This is killer work. There are a couple of things bugging me about her face though. And while it could be the uncanny valley effect, i think it can be pushed a little further still. Firstly, it's a nightmare trying to find neutral faces for this woman. Here's one of the best i found: Her chin is slightly flatter…
Hey Riccardo! I can't provide much of a critique on the overall anatomy, but I think a lot of the armor and body is working well. One thing that stands out to me is the depth of her face; I think it might be too pronounced. I couldn't get a good view from the screenshots, so I grabbed a quick still from your youtube video…
Hey Zetheros, thank you for the kind words! There's indeed some purely aesthetic parts to her face mechanisms but I'm intending for the pupil piece to be able to rotate (maybe the other thin pieces as well). Hopefully that will balance the big gear not making total sense! In hindsight, I could have planned this better for…
As our final project for class, we're creating a game character over the next five weeks. This is going to be my second character model ever, and as always-- any feedback is adored and appreciated. Right now I have the concept and model sheet hammered out, and I'll be finishing up the base mesh soon. Tiffany is a…