I want to mess with the Shape Recognition and Intensity in CrazyBump, but more or less on an individual scale. Any easy way to accomplish this? This is a test of a Diffuse I have, but let's say I don't want the Normal Map affecting the "P". Here's what it looks like when I run it through CrazyBump What do you suggest I do…
Hello everybody, I've recently added some extra tools and scripts to my personal toolbar i use in 3dsmax and it's starting to get a little unorganized now. I would like to re-order the buttons so it's more logical to work with. There doesn't seem to be an option to customize toolbars as far as i know, the only thing i can…
I wonder how big games do it ? from Horizon Zero Dawn pdf . for example I have no problem to do it in any 3d package but we need it inside Speed tree editor to keep all the animation, lods etc. Is it possible there somehow ? We play with puffiness and it still does it kind of wrong.
Yeah, I can see where that feeling comes from. A lot of pipelines today optimize for scalability and consistency rather than uniqueness. Procedural tools made production much more predictable, but at the same time they tend to converge toward similar visual patterns. At the same time though, I’m not sure the material side…
I've run into this problem in Max 2010, wonder if anyone has a fix. I'm unable to access map channel 2 in the UV editor. Switching to map channel 2, as circled in red, does nothing. In previous versions I get a pop-up asking if I want to perform this operation, then everything works as intended.
I am using Maya and have ran into a problem that is really starting to bug me. Can you extend the texture beyond 0 to 1 without it tiling (filling a full range of 5 to -5)? It only tiles outside of 0 to 1 for me right now. I have gone to image>image range [/]>fit to grid. Still nothing... Any help much appreciated, thanks.
The live booleans themselves work perfectly, I just can't get them to bake down into a single mesh. Also, I didn't use the updater; I did a completely new installation of 4r8. I actually have both 4r8 and 4r7 on my system right now as separate programs. -Edit- Oh Christ, I figured it out. It doesn't combine the sub-tools,…
Hi there, i want to know if i can use forces from speedtree directly in ue4. in my case i want to know exactly: in speedtree i can load meshes in to let the roots crawl above the surface of these meshes (rocks for example). can i use this gravity function of the roots use directly in ue4? is it possible to let the roots…
Say I'm making a snake with the spline tool. Say I wanted to have him fatter in the middle, like he just ate a small animal, and have him taper off at the ends. I remember seeing a tutorial somewhere that allowed you to adjust a splines thickness by using a graph. I can't seem to find the graph option though... Anyone know…