Hey there guys, Our team is developing a title that involves the majority of the game to be the interior of an apartment building. My question is how would you guys go about this? working on a room, or part of a building is generally simple, but because of the scale of this project, I've come up with a few theories of how…
I like that you've gone for a flat floor. Too often you see sci-fi scenes with incredibly detailed floors with bizarre topology that would be a nightmare to walk on. What I'm not particularly feeling are the two thin pillars between each of the larger support columns. They add a lot of distracting clutter to an otherwise…
It looks pretty, but there are tonne of things you could to improve the visual quality of it. Just to echo Vig, the major improvement could come from distinguishing blue from red using the wood and concrete themes that are seen throughout TF2, and that alone could push the map so much. The ground could use a bit of…
I think a hybrid method that's a mix of what @JordanN and @bitinn explained is the way to go, but instead of mesh decals like originally in that Doom 3 effect, I would cut the page around the bounding rectangles of every element (so the decals are part of the page, rather than decals on top) and use different materials on…
if you do it wisely you can get away with two draw calls one for the main texture and one for the decals.... you could use a second layer in your shader too, which makes the sahder more expensive but saves on draw calls... but i would say that then the entire container becomes more expensive to draw...i would go for the…
Straightup: hands are the bane of my existence. Worse off, tauren hands are the Satan of my existence. I am struggling with this one, particularly nailing down *her* right hand and getting the perspective right. I want to keep the camera low, looking upward and giving the viewer the feeling of being completely overwhelmed…
Mm, don't have the time to shoot ideas on how this might've been done in detail but the artists DID post quite a lot to Artstation, which might give you some idea! fwiw though you had a closer idea with carefully placing smaller rocks and props around to create the larger formations. Combine that with some detail textures,…
Heyo, thought it might be a good idea to actually post something that I'm working on to get some input from you guys. I'm currently working on a scene which is intended for my portfolio (which I haven't updated in far too long). Anyway, here's the moodboard: I've however focused 90% (so far) on the middle-bottom picture. I…
Since, i am extremely interest to become character/environment artist in gaming industry. I want at least, honest replay from you guys/girls. I have seen on many articles and blogs about overtime and crunch time in gaming industry. So, i am worried if i can't handle this crunch time. What should i expect when this happen?…
I never realized something like this before. You know when games come out and there are always region differences? Like using a real example, I saw a game where one set of DLC costumes was only available in one country but not the rest. And the reasons being possibly intentional (i.e avoiding controversy because of culture…