nothing really stands out as incorrect to me. I assume this is the Zbrush model, as i spy skinshade material. I guess you can use more detail in the final texture, but i'm not seeing much organic detail on the skin. What is he anyway? Could u show the model using other shaders, simple ones like Basic Material or FastShader?
I like the sculpt =) The textures are kind of hit and miss. The eyes are too blue and his iris/pupil seem a bit small. His neck is unusually tan? His scar looks a bit like a radiation burn? With a scar like that he better have a hook for a hand, a super spy tied to a bomb and some super hawt female assassin lackey.
Beside what Ian Fleming originally envisaged, why should he be specifically English? Hes a spy working for Mi6. Thats the British government. ( That'll be England, Scotland and Wales in case youre unsure ). I dont think Connery ever tried to disguise his accent in the role. Which is why it sounds even more weird when he…
still struggling to wrap my head around rendering... any feedback on that aspect would be most excellent time machine edit in response to bonebrew: this is all rendered in zbrush, tryin to learn my way around the new BPR renderer cheers
http://www.battleteam.net/tech/fis/ All I can say is WoW and why are most developers not doing this? Imagine playing a spy game where you actually had to ssh to remote server become root and shutdown a system to pass a certain point in the game :-) Why dont most developers take advantage of this?
is the right tool makes direct chamfer http://old.byronimo.de/docs/BPT/1.0/html/BPT_bevel.htm Download for 2015 and earler versions https://github.com/Byron/bsuite/releases the author does not intend to update the plugin, but said that if there is a relevant sdk can make other programmers.
Wanna Create & Model Ruin Serpent from Scratch for my Portfolio . Anyway here the reference I be using. Also wanna add some of my touch to it maybe will try a BPR version too see how it may look. But So far only did the blocking of it. Gonna slowly touch on the detail shape later on.
Reminds me of a line from No One Lives Forever ("Hey! I do not appreciate being called a lackey. I work very hard! It's not easy being a henchman you know."), though I'm assuming that's not what this is. I'll go for Spy Kids.
ALrighty.. so made a few changes and polished some of the forms.. here is a bpr render of the high poly. colors aren't final but its getting super close. I still have to detail it and do his bow. Crits always welcome :D
You can probably use the BPR Filter on a flattened mesh/UV Morph, export the document and apply it back that way. It's certainly not as quick as just being able to adjust a slider and be done with it. It's probably not even quicker than photoshop thanks to GoZ/Zapplink.