if you could describe tho coloring of the plate, that would narrow it down anyway, here´s a quick google search with plates and pic http://www.iten-online.ch/kennzeichen/Kennzeichen.htm if you should have trouble with translations you can pm me
Humble Cryengine bundle is still going btw https://www.humblebundle.com/cryengine-bundle 12 hours left as of now! Going with a marketplace is a good call but late. They needed a game like Warface and use cryengine as a means of promotion and aquiring/learning new engine users by allowing people to map for it. They can…
Hi all, sorry for the late answer, it's just Holidays are awesome working late to catch up the work isnt. Anyways, thank you for the interest. We are going to show some more assets as soon as we have the time set up some renders. Ace-Angel: Ill try to have one or two of the objects also morph slower so you can see for…
I think I'm a year too late on submitting this to CAPCOM, but here's something I've been scouring around DeviantArt and the latest video game console games for (to no avail at this point): the PErsonal Terminus P.E.T. and the Link P.E.T. and all their accessories (Wireless Plugs, Gates (like Battle Chip Gates), P.E.T case,…
Premier can handle different frame rates. Going forward I would normalize what frame rate you animate at. 60 fps looks very smooth. It's my opinion, but 24 fps is a bit archaic. I personally animate at 30 fps nowadays.
@sacboi Lol I didn't know my methods were that badly dated but I guess it's no surprise to myself given I mainly take inspiration from old games. On the other hand I actually did have some desire to learn some of the more advanced texturing stuff I see like procedural materials and such. I would love to learn how to do…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
This is my latest personal project inspired by the trip to Yangshuo mountains. More pictures and videos you'll find on my ArtStation page. Enjoy. https://www.artstation.com/artwork/KOg5BW
Guys, I am currently working on a lake environment which needs to have a convincing shore line effect and the reflections on the water. The water can be animated using UV animation. I am wondering how to achieve convincing faked reflections. Since the budget is for a handheld game,we don't really have the luxury of using…