I have had a great opportunity to animate one of my favorite rifles, the FN FAL. Autodesk Maya was used for animation production and Marmoset Toolbag 3 for the render. My responsibilities were animation and rigging-- full detail/credits: https://www.artstation.com/artwork/XBWao3 I hope you enjoy it!…
Hi guys, I would like share with you my final version of The Unsullied character that I modeled during my first study period. The aim of the project was to build a high poly model in Z-brush and a game ready low poly version. Base mesh and anatomy were developed in Z-Brush, all hard surfaces props and leather, as well as…
Hey! This is a Black Manta fan art, one of my favorites DC characters. I based the concept on the New 52 Aquaman comic (I really enjoyed the movie by the way) and thought this would be a good time to do this character. I sculpted it using ZBrush, I modeled some parts and Maya and finally, I rendered it using Arnold.…
Hey everyone i really like this far cry concept and wanted to create it ,But the problem is retopology of the torso , how should i lowpoly the torso so that it can get rigged easily( i am not asking tools :smiley: ), which objects will be separate? should i keep the face under mask undeleted? should i model inner side of…
Dear Polycount members, I would like to share my very first meeting with the next-gen character modeling. This is a fan art based on Hong Ly's incredible concept art: Shambala Creature. The programs I used: Autodesk Softimage, Pixologic ZBrush, Adobe Photoshop, xNormal I would love to recieve some constructive critics!…
I came across the following fan project on Youtube. https://www.youtube.com/watch?v=NbsL2BGb-Kg The project is called Vigil.The locations, the scenery and the assets really impressed me.The project seems to be relatively new. How is it possible to create so many high quality models and assets in such a short time?What do…
Hi all, I wanted to ask what you all think of my 3D environment so far. Right now I'm seeking an entry level 3D Environment Artist or Prop Artist job. Any feedback is greatly appreciated. Thank you! :smiley: