Dear Polycount members,
I would like to share my very first meeting with the next-gen character modeling.
This is a fan art based on Hong Ly's incredible concept art: Shambala Creature.
![shambala.jpg](http://i1182.photobucket.com/albums/x444/Riccs/shambala.jpg)
The programs I used: Autodesk Softimage, Pixologic ZBrush, Adobe Photoshop, xNormal
![Shambhala.jpg](http://i1182.photobucket.com/albums/x444/Riccs/Shambhala.jpg)
![Highpoly.jpg](http://i1182.photobucket.com/albums/x444/Riccs/Highpoly.jpg)
![Face_Textures.jpg](http://i1182.photobucket.com/albums/x444/Riccs/Face_Textures.jpg)
![Body_Textures.jpg](http://i1182.photobucket.com/albums/x444/Riccs/Body_Textures.jpg)
![Hair_Textures.jpg](http://i1182.photobucket.com/albums/x444/Riccs/Hair_Textures.jpg)
![wireandbump.jpg](http://i1182.photobucket.com/albums/x444/Riccs/wireandbump.jpg)
I would love to recieve some constructive critics!
Thank you very much!