lots of traditional and digital painting tutorials on youtube. Lots. I like the tutorials from Aaron Blaise a lot. He was an illustrator/animator for many of the classic disney films. Even though I am not doing stylized textures I watch his content a lot just to soak in the art fundamentals.
Great work man, mind if I ask where you go to school? I'm attending one that doesn't teach modelling like this at all. It's all pixar/disney-esque shorts that the school creates... I learn most of my workflow online, but I do enjoy the schooling for the connections and people!
I'm not sure i'am allowed to dig up the thread like that but I made a quick pdf to explain the GuiltyGear Sahder with an example within Blender : here's the link to download it https://www.dropbox.com/s/65cwf6kjuezhwdl/GuilltyGearXrd_shader.pdf?dl=0 And here's an other test i'm working on from a concept by Disney for "Up" :
I actually turn to medical references/papers to this. It may sound over the top, but I like hearing scientific explanations how the human body works. Although I might not be alone. When Disney was animating Tarzan, they consulted with physicians to oversea development of what his muscles should look like.
http://kotaku.com/disney-shuts-down-lucasarts-468473749 No more action here... Some 150 people were laid off, and both of the studio's current projects--Star Wars: First Assault and Star Wars 1313--were cancelled. I hope this means that they are looking for quality games... but who knows.
"Hi, Ewe Bowl here, I was wondering if I could buy the rites to your movie and then use artistic license to make it not your movie but a horrible abomination of the original movie with actors from the disney channel and cameros." "Right, so it's a deal then!" PS we will now refer to him as Bumble-Bowl.
Spector is working at Junction Point on Epic Mickey for Disney. I bought the first Deus Ex recently. Turning off my second core with "set affinity" and switching off detail textures so eveything didin't turn green at a certain distance was all it took to get the game run perfectly.
Hi, I m trying to create augmented reality based coloring book. Following Disney paper: Live-Texturing-of-Augmented-Reality-Characters-from-Colored-Drawings-Paper Now tell me how can i make UV lookup map in any 3d tool like Maya, 3dsMax, Houdini, etc. ??
Hi everyone i cant seem to find any tutorials on disney/pixar/blue studios-esque rendering and shading for 3D characters, i have the documentation on V-ray but i cant seem to get everything i need to get the finish i want, do you guys have any recommendation? many thanks in advance.
Hey all, thought it was about time I started posting stuff on here. Here are a few of my most recent pieces, all comments and critique are most welcome. "I'm fluffy" Disney's Stitch - Fan Art Chubby Joe - Apologies to anyone named Joe ^^ Nature Elemental Nature Elemental - ZBrush Sculpt Concept by H