Thank you guys! And long time no see fellow participants:) I have actually decided to change my entry a bit as I realized that the pose was maybe a bit too similar to the original splash art, so I changed the image up a bit, going with a more 'magician' feel with holding the flowy cloak and all that. Also while watching…
Your hero concept could benefit from a few improvements as you fleshing him out. I can see you are going for a more stylized look, and it is good that you have made a good representation of medieval armor from the neck down; however scarves were seldom used even in cold weather, if you look here…
About ur crab woman: there's smt really nice about that concept which got lost, imo, in the final 3d render. That's partially due to the clear plain-definition obtained by the precise palette (vs the smooth "flat" rendering of the 3d), and due to the absence of the top-light gradient. U can fake-n-bake it with a gradient…
@Pyrzern He's looking great, you've done really well on the flowing robes look. I think his hair is a little 'afroish', as opposed to a more volumised gandalf locks look haha! @Orange Nice Thor gif you got there ;) Update for me, I worked on the hair today and fixed some proportions of the body. Namely made her shoulders…
Uhg. I enjoyed quite a lot of it, but the rest...god damnit. I hate how people always fall for this bait, that computer systems will look all 'wooshy' and slick, the bit down the sniper scope just made me cringe. No. Nobody will ever want to see all that information when looking down a scope, maybe if it synced to another…
@Seraphinn Thanks, the new image is larger res so yo can see the face. Hands and knees noted! I'm not sure what to do with the back, was thinking of maybe putting a small cloak to hide pauldron connections, but it seems like the easy way out. Having a tough time with the hands, when I sculpt too much it starts looking…
Hi! For one of my Uni modules I'm attempting to create a high detailed sculpt of a character. For the theme I've gone with a future explorer lost on a planet. I've already gone through and done an overall concept sculpt for all the parts now I'm working through the task of re-topologising and in some cases slightly…
Gloomburgh A game that takes place in an expansive city called Gloomburgh, the goal of the main character is to escape said city by any means possible. From what I recollect it was an action adventure game, and the protagonist was fighting some sort of war-boss in a gloomy factory, every time he would defeat him though…
Being motivated and creative, on tap / on demand. It isn't so bad when you're learning because there isn't so much time pressure, though you still need to switch on/off when you can only put in an hour or two a day. But when you start working and you literally have to clock in / clock out 9-5 every day and do productive,…
Hey man, doing well :D I like that you're thinking like you want it to work but don't worry about being too designery. Go crazy with it as it doesn't need to read perfectly as a play space right now. Also, in this shot atleast, the grandfather clock doesn't pop as a focal point and I think it's mostly because of the…