Hi!
For one of my Uni modules I'm attempting to create a high detailed sculpt of a character. For the theme I've gone with a future explorer lost on a planet. I've already gone through and done an overall concept sculpt for all the parts now I'm working through the task of re-topologising and in some cases slightly re-designing some of the parts.
the overall plan is to have him in a striding pose with a salvaged pole and holding his helmet off on the side. On top of this i'd quite like to add a large cloth cloak or poncho over the top of him to differentiate from all the hard surfaces.
Any advice or critique is more than welcome!
armoured space suit 3D concept.
Posed model with some parts brought in. (chest piece has been changed as well as staff and helmet drawn on).
Replies
Planning on adding the head and under armour over the weekend. As well as detailing the armour further.