Hi!
For one of my Uni modules I'm attempting to create a high detailed sculpt of a character. For the theme I've gone with a future explorer lost on a planet. I've already gone through and done an overall concept sculpt for all the parts now I'm working through the task of re-topologising and in some cases slightly re-designing some of the parts.
the overall plan is to have him in a striding pose with a salvaged pole and holding his helmet off on the side. On top of this i'd quite like to add a large cloth cloak or poncho over the top of him to differentiate from all the hard surfaces.
Any advice or critique is more than welcome!
armoured space suit 3D concept.
![Image: https://us.v-cdn.net/5021068/uploads/editor/by/b67u71nhxcz8.png](https://us.v-cdn.net/5021068/uploads/editor/by/b67u71nhxcz8.png)
Posed model with some parts brought in. (chest piece has been changed as well as staff and helmet drawn on).
![Image: https://us.v-cdn.net/5021068/uploads/editor/tn/8agarlpynr4w.png](https://us.v-cdn.net/5021068/uploads/editor/tn/8agarlpynr4w.png)
Replies
Planning on adding the head and under armour over the weekend. As well as detailing the armour further.