So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
So I've been working on this hand painted project for a few weeks now, finally calling it done. Aim was to improve my hand painted texture skills and fit with a smallish budget for a scene. All handpainted diffuse textures with no spec/normals and some marmoset magic for presentation. You can check out the marmoset…
yeah I read about this a month or so ago and was super interested. I'll probably sign up if it's not too expensive and I use it enough. sounds super useful though, but we'll see how much use it actually gets for me :)
As a baker, I can gave you one tips, no baker ever would put a cake on a grid. 90% of chance of it breaking down, it's too soft, you can only put bread or viennoiserie on grid. no cake.
Man this tread is my daily bread of inspiration... Well, I picked up an old mesh I did back in 98. My first character model actually, today I chucked it inside mudbox for some recycling:
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…