Welcome to the Shapeways Dota 2 3D Printing Contest! Shapeways and Polycount are teaming up to challenge you to create new products inspired by the heroes and world of Valve's Dota 2. Join any of the 5 contest categories and have the potential to win fantastic prizes! Enter your Radiant and Dire designs before April 29,…
Hi, I'm HydraHeight, Lately I have pondering on what I should do for a half life 2 mod... either make a sidestory of the black mesa mod in eli vance or kleiner's point of view or make a Half life 2 continuation of half life decay which I have decided upon... Since then I set a goal to release it by holiday 2016, holiday…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
AlexCatMasterSupreme : Man thanks alot for taking some of your time to write the crit. I apreciated, I readed all of it and took notes of all of the problems you mentioned in my scene also thanks for your positive critcs Im very new at handpainting. The wierd light in the wall next to the stairs was caused by lonely light…
Hi! My name is Sergio Strano. I'm currently available for freelance work and full-time work. I'm skilled at illustration, Character Design, Concept Art. Portfolio: https://www.artstation.com/sergio_strano Email: sergio.strano.013@gmail.com You can questions at any time through my email. Thank you.
Title: 3D artist Focus: Polishing environments and props Type: Full-time, project-based (approx. 1 year) Last day to apply: 4th of November 2018 We at Frictional Games have previously released Amnesia: The Dark Descent, and more recently SOMA. After 3 years of hard work, we are now close to finishing one of our new games.…
Cool sounds correct, I did some tests with a flashlight on multiple reflective surfaces to see if they would receive shadow, looks like mirrors don't receive shadows which makes sense to me as all the light is reflected back without any diffusion. I did notice some shadowing, but I believe this was due to the dust that had…
Well, it's been a whole 4 years... maybe its time to update this with some new stuff? A good comparison with time and learning to show improvement I'd say. 2018 Working at Splash Damage on Dirty Bomb A lot of the weapons had to fit a style of quite rounded and fat while still maintaining very low polycounts while working…
Did a little maxscript for both dimetric and isometric "squashed" (30° and 35.264) from OP mel script. Then adjusting the camera FOV seems to be the easiest way to get the sprite size you want. It's kinda tricky to get the perfect 2.1 tiled shape tho.--isometric--settings for 118*60 sprites( --create cam myCam = Freecamera…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…