Not too long ago, a good friend of mine by the name of Nicolas struck up a conversation with me about the general trend of online gaming. Sure, there were always big block buster titles to play, and yeah, they played well. But there wasn't really a lot to make each one stand out from the crowd amongst the rest. The phrase…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
Well I do agree with Zac about removing logo and fancy frames, but I would say some visual design is good too if it helps reading and understanding thigs easier. Just not to "overfancy" would be enough ;) Other than that to me in general as a beginner portfolio it is looks like a solid one. I've seen ppl getting hired in…
I had the chance to talk with Kevin Johnstone recently about his past & present career as an artist for Epic Games, his beginnings as an artist and why he's been so shy to the community these past few years. Kevin has been an artist at Epic Games now for nearly 7 years. Not only has he worked on Unreal Tournament 3, the…
This is my first progress screen. ~6000 tris. This i work for my future gameart portfolio. Do you think 6000 tris is to heavy for at next-gen game prop? (xbox 360, ps3) Is 2048*2048 textures a bit to much?
I'm making a full disclosure website aimed at the secret space program. I need someone who is into making 3d Renders of the long withstanding secret space program vehicles. Please get a hold of me at axelverstraeten87@gmail.com if you want to chat closely, otherwise I will be checking replies on here periodically. I have…
Hey all, I am in desperate need for a team member for this contest.My team member left me for unforeseen circumstances and I am left by my self.At this stage I have a clear vision where I want to take this but I need help with someone to do the vehicle.So please get in touch with me through this thread or you can send me…
Hey Polycount community! This is perhaps a little different than most posts here, but I hope you like it anyways. I decided to do a little 5-day challenge, since I desperately need something new for my portfolio. I have a license for Unreal Engine 4, so that was my engine of choice (I actually beta tested the engine since…
So I tired taking the advice of the Author of that UE4 lighting master class and using the engine to generate my lightmap UVs... Now I've got the error "Vehicle_Van_1A Lightmap UV are overlapping by 3.4%. Please adjust content - Enable Error Coloring to visualize." God damn I hate lightmaps!