Pay special attention to the details. If you miss more than two classes (out of 10) you automatically fail. If you do not turn in a weekly assignment on time you get a failing grade for that assignment. In their previous system you watched pre-recorded videos, but there was a discussion forum and you could ask questions.…
thanks everyone :) s6: right now i only really prefer to stick with maya because of how fast it feels. being able to quick swipe or flick marking menus for tools is great, and when i go back to max i find the quad menus incredibly primitive feeling. tools-wise, its pretty much all the same. theres a few things here n there…
The problem seems to stem from the Inactive Subtool Dimming, which lets you better identify the currently active subtool by darkening the rest. It may be the specific dim value itself (I find increasing it to 0.9 seems to show a result closer to final), or the dimming in general just may be interfering with zbrush being…
Ive used Unity, SO I can help you. Put all yo ur animations in one folder called TrollANimations The Name one of the FBX files "Troll.Fbx" inside that folder. From then on use this naming. Troll1@Troll.FBX naming conventions. So your Troll folder would look like Troll.Fbx Troll1@Troll.FBX Troll2@Troll.FBX Troll3@Troll.FBX…
Nice Work! I like the Fan, especially the Material - it looks realy nice. Nice progress, your Scene is realy coming together. //EDIT You´ve uploaded the last post while I was writing mine - great stuff and nice details on the drawer! //EDIT I wish I could say the same about mine - well, I make some progress, but the going…
Thank you so much guys for all your comments and ideas. Its been a very busy day fixing a few reported bugs, and now I have uploaded version 2.0.1. http://www.polytools3d.com/polyunwrapper/ Whats? - Fixed Crash when opening/closing UVW Editor in Max 2012-2013 - Fixed Crash when Unloading PolyUnwrapper - Fixed bug in…
@FourtyNights If you want to optimize for tricount alone then you could do without many of the supporting edges I put in there, and some parts that are connected could even be floating. I like to use the extra edges because it makes the normal map have to do less work to correct the mesh normals, meaning less gradients.…
Normal maps are not something that should be considered human readable nor editable (barring a middleman like nDo), and there are other very good reasons not to hand-edit normal maps (primarily it's a bad pipeline as any rebake means a repaint, and others baking your assets in a team setting won't understand their odd…
JELLY-RAWCHIKEN-SEMITRANSLUCID FROG! :D (eyes are place holders) So I retopo'ed the body and baked this puppy with a temporary UV set. And everithing is all nice and pretty... except in the parts where it isn't: UGLY UV SEAMS in the normal! Oh dear how I missed you my old friends. Could have stayed away one more time, I…
I think what will give out a bad impression about you to your website's visitors is your careless writing. Your resume has some wrongly spelled names, and the sentences could use some restructuring. I don't think you meant to say you freelanced as a dentist, but as freelance web designer for a dentist. Also, company that…