Hi Guys, I'm new to polycount forums, been watching all your amazing work in the sketchbooks and currently working on threads while at work and thought it was time to start posting some of my crap. Any and all crits are very welcome, Thank you. Here is a cow I'm working on, I think I'm almost ready to texture but would…
Hello there! I'd posted the other day asking for a portfolio crit, and after the comments I got there, this is what I came up with! I'd never really gone through the whole process of building both a high and low poly and transferring the details, or really working with separate maps (normal/diffuse/spec/gloss). But, I…
I'm experiencing a strange problem with my mesh: I started from a sphere and started moving stuff around. I dynameshed it and then started sculpting in details. I subdivided the surface to add more detail and noticed whenever I work on an area I get the problem above. It goes away when I smooth it, but it reappears as soon…
Latest Skybox, I did this for a break and a refresher. Bungies interview with Mark Goldsworth, The Skywriters of Destiny was a huge inspiration and motive to get back to what started my passion for 3D in the first place. A lot of what was said in the interview is exactly how I feel and the route I take when creating…
http://r18.maxon.net/en/products/new-in-release-18/overview/ I feel like this update is way better than what Maxon gave C4D users with R17. The upgrades to the Knife tool are great - and they finally added in support for vertex colors. The fracturing tool is quite nice as well, and lets me delete Thrausi for now. However,…
This same issue happend to me, and while I was searching for an answer this thread was the first to came up, so I wanted to add a little update with what was happening in my case, and I believe in yours too. I was baking the mesh with the "match --> by mesh name" option activated and the low poly mesh and the high poly…
I know some of ya might just want the links and maybe not so much on the reading: Trailer: WATCH THE TRAILER Link to download the game: NOW AVAILABLE ON APPLE ARCADE Hello fellow Polycount pixel junkies. I'm super excited to share our new project from Ember Entertainment coming soon to Apple Arcade! It's SurvivalZ! One…
Holy hell. I did a concept for Blood Moon Eve when her rework was revealed and it was so close to yours in thinking/design wise I shivered haha. You executed it better though so I'm really really excited to see this! I LOVE the relation to geisha's as well, works wonderfully! I like the design of 6 overall the most. i…
Thanks man. It was and is a lot of fun to explore and work on. Blown away by the positive reception tbh. Thanks!,Correct me if I'm wrong, but doesn't UE4 already support working with deferred decals? I haven't really dug into UE4 yet, but I plan to very soon. Blender is love :) Indeed it is. Hope to share mare on this in…
We have a Customization System Dev Update #13 Over the week myself and Andrew worked to implement a character creation system that will randomly generate different armor configurations for different units upon creation effectively allowing us to give bit of randomization to newly built units. Aside from that we started to…