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Critique on first "Mapped" Object

Hello there!

I'd posted the other day asking for a portfolio crit, and after the comments I got there, this is what I came up with!


I'd never really gone through the whole process of building both a high and low poly and transferring the details, or really working with separate maps (normal/diffuse/spec/gloss). But, I recently got dDo and Marmoset, which made it pretty quick and easy to spit out all the maps I'd need.

Here's the result:

ammoCrate01.png
ammoCrate02.png
ammoCrate03.png
ammoCrate04.png
ammoCrate05.png

The advice I got was that I needed to show objects with appropriate mapping, not just a flat diffuse layer. Let me know how I did!

Replies

  • low odor
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    low odor polycounter lvl 17
    looks pretty solid man...Good work...only critique is that the numbers on the side with the explosive sticker are backwards ...maybe throw up a reference comparasin
  • [Deleted User]
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    [Deleted User] polycounter lvl 5
    Thanks!

    Actually, I could see why the text there looks backwards, but really the container is meant to be upright, but I had it laying on its side to work on (see reference image)

    $(KGrHqRHJFEFGkKjEcpVBRr0e7yHB!~~60_57.JPG?rt=nc

    It's not 100% accurate to the reference, especially in the amount of wear/ coloring of materials, but this is by choice. I also tried to make the explosive sticker look like it'd been shiny but got rubbed off, hence the detail shot.
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