They do have many videos demonstrating the capabilities of the Houdini Engine in UE4,but they are just not showasing them as they should. This video for example shows a really great tool that paints Ivy in vertex painted areas. https://www.youtube.com/watch?v=k31c4sTjYNY You can find many other stuff like this just by…
I some cases I think you might have better chances finding a job as an environment artist. I think there are less of them anyway, just look at the forum for the Brawl contest and count how many Stage threads there are versus Fighter threads. I'm going to disagree with aajohnny, and say that your portfolio should focus on…
Your right, I did wing the scale I will revisit it while I still can. that didnt come to mind as I was paying more attention to following the concept but sense the way the painting is layed out it can leave room for more creative freedom onh my part. I agree with the lumpiness, maybe I will try and break up some of the…
Pix, I have to agree completely. Samcole, that's an awesome book. I'll be getting that one come spring. I've just spent the last 2 hours practicing color blending, creating gradients and setting up my tablet so the stylus responds correctly. With the resources you guys shared I'm hoping I can get my 2d together and…
Update #6 I started to spread the walkways around the ship quite a bit. I still need something believeable to hang them from though, but I also want something like a giant celing crane. So i'll have to get creative with my solution for that one. I've been looking at real airplane assembly plants for inspiration and saw a…
Depends on what workflow suits you, which is gonna come from experience of doing full scenes. Personally I would create dummy versions of all the props to get your scene composition right, and also so you know exactly what models / textures you need. That will help you decide where you can share texture sheets, use…
It currently does generate a tileable texture, yes - however, you can reduce entirely minimize seams by using a copy of the same layer set to a different scale as I mentioned previously. :smile: It won't always work, but it should help reduce some of the problem. You could also get creative and use another material, set…
I think your biggest problem here is that a live substance in engine is not lighter than a single map. If you're planning to export a single map from substance then there's no difference There are many reasons to use substance, the main ones that appeal to business/management types are how straightforward it can make…
Exactly. Once you start learning how you can work in a non-linear way, then you can really start getting creative. I suffered a lot and see other beginners suffer a lot because they've learned how to use like, 1% of the apps they are using and are focused on making a masterpiece. Painter is pretty smart about reprojecting…
I was trying to be creative and make something of my own to mix a viking helmet and futuristic type helmet, were some of what I was trying to go off of for ideas. As for fundamentals, I thought I was doing fine and spent a long time modeling and texturing. I have no industry job but have been at this since 2006 when I…