I got an update on the trim , i am working on texel density 2k for 2 meters which is in maya supposed to be 10.24 px/unite but i came across another problem , my understanding is the better way to do trim is to finish the model first to measure accurately its texel density across the uv area which is what i did but the…
Thats great advice from Pior. Also something you could do is 1/ Check the 'Units Setup' under customization in Max, its in the main menu. Mostly Display Unit Scale is set to centimeters (for Europeans making character sized models:) ). For exporting, press the 'System Units Setup' button and set 'System Unit Scale' to 1…
wow looks great really great improvement so far, the new texture is looking perfect, you might not need fancy pants maps on top of a good defuse like that. Suggestions: You have a great handle on direct lights and thats exactly what you want when you go to do lighting for games, 75% of lighting for games is direct lighting…
Hi A game I have been working on called Scarab, set in an arid environment. The structures are mostly modular. These are screen captures from the Unity player. Cheerio!