hmm i commonly place the textures in my unity project folder, reference those textures in maya or max (so i set up my Materials in max or maya and apply it to the model) and export as fbx w/ materials and in game, the fbx will have the material applied.
Thanks for the reply! so the material is "embedded" in the model and you can't change it? Any chance of sharing a package of an asset with textures applied to all the shots? just a cube and solid coloured textures is fine.
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