Seems that several of my friends (members of the Society for Creative Anachronism) have decided that they would REALLY like to have models of themselves for a LAN party planned for late Summer / early Fall. So, they asked me to do it. So far, I have exactly one head partially done, mostly as a WIP test rather than an…
*** Position Filled for now. Will be back with more jobs soon. *** --- Hello There, We are still looking for a talented, creative, and collaborative a Lead 3D Character & 3D Animator (keyframe) artist to join our core team developing high quality Characters, Creatures & Animations for one of the biggest Strategy based…
Yo yo, lookin good! Here are some tips; Try not to have trees align with the slope of the ground. It makes the camera look tilted, and not like there is a slope. The lighting could use more creativity. Right now the bottom 1/3 is in shadow, and the top 2/3 is in the light. Would be nice if there was more chaotic lighting…
Fluffy Dog is seeking a driven 3D Generalist to join our Art team in Vancouver. In this position you will be creating low poly assets optimized for mobile devices. The art-style is colorful and creative working with an established IP called Neopets. We are well into development bringing Neopets: Island Builders to 3D. We…
What kind of animal is he based on? For the front &underside view it would pay to take some creative liberties and use real pictures & skeletal structure for replacement ref, I think. No need to match them 1-1 of course but it might help you figure out what looks off. Edit: As for my opinion, I think that his snout/muzzle…
For me, i tried everything a little bit. I disliked the fact that for characters i would be doing anatomy again and again. Animation is not an artistic expression for me so i cannot funnel my creativity into that. Vfx is an area i was interested in, but contains animation so, maybe in the future. That leaves me with…
To me it looks like a fireplace, with all the clutter of souvenirs and memories, including a old classic motorbike. I don't think it's doors or entrance. The greybox is not high enough to be any kind of entrance, at most it goes up to shoulders, so seriously doubt it has anything to do with doors. However it's up to you…
Dear sir, i'm interesting in your project. creative target oriented person, with more than 4 years experinced in digital industries, including illustration, animation and game industries. i willing to work within your budget. you can see my profile and portfolio to make sure that my requirements can merit with your curent…
In the lowpoly more-so than the high. I try to merge as much as possible in the low, and only have separate mesh chunks for areas that need to animate or complex overlaps(in which case you need to explode-bake them). In the high, generally the more meshes the easier it is to work with, obviously if you're modeling…
Last Call... We've had many quality applicants in the last week, and we are excited at the team that we have built just from the wonderful community here at polycount. So a big thanks out to them for supporting upstarts and the artists behind them. This is the "Last Call" for talent as we are launching our crowdfunding…