Paid-Remote Preferably someone who is experience with Unreal Engine, if not that is okay too. Our game is isometric and the environment doubles as a board that units are placed on. Below is an example of an environment that you would be expected to replicate in aesthetic (you will NOT be responsible for anything other than…
Our Principal Artist at work setup an internal Character Contest. The topic for this one was to do a Caricature of a Co-Worker. I thought trying to render our FX Artist as The Greatest American Hero would make for a fun entry. Here is my final submission. I would love any cirts. 1,500 Tris and 1 512 Diffuse and Spec Map.
Perpetual Fx Creative: Looking for a skilled Maya Dynamics specialist for an video game currently in production. Experience with video game engines is a plus. Must be a quick learner and able to comprehend engine documentation. Must be a Problem solver. Must excel with use of Maya Dynamics. Excellent verbal and written…
The fine folks over at Raven have been posting some cool tidbits to their Dev Diary for Singularity. It has some neat info on how some of the interesting things were done in the game, ranging from environments, animation, fx, UI. http://www.ravensoftware.com/blog/ The UI and ageable stuff are my favorite so far:…
This is a 3D Showreel Demonstration to show the Lemon dropping into Water, the dropping of 3D object to create the water splash, in normal speed and slow motion. This animation is created by Autodesk Maya 3D with Bifrost and rendered with Arnold. https://www.cgian.com/2021/07/short-animation-of-liquid-fx-simulation.html
I saw some people also working for a plugin support of Tress FX in UE4, so hopefully it will be possible to author via Maya and then directly bring the data to UE4 without any convertion. Like Apex. :)
Are the fx color map baking materials like wood, glass, leather supposed to add details from the first dDo bake? Or is this only reflectance value of set color map baking material? I'm confused...
FUTURE-FICTION - Oh wow. I LOVE this Blair! Amazing level of detail and some great artistry on this character. The presentaion, pose and FX all help to really add another level of quality to the whole thing.
sooo i fixed quite a few things, i fx the UDK holeness and also the normal seam, it would appear compressing the normal map created the horribad seam so here is the results of pissing around with it
Ok cool thanks, i got that in an fx file loaded up, it has inputs for the refl stuff but nothing happens when i enable them and add maps to it. Using the newest max, 2008 or whatever.