We are seeking an artist that can easily do the street fighter 5 style of character modeling. We will need two high quality characters modeled and possibly rigged. Style: https://youtu.be/EWihRZK83IQ The selected applicant should be able to easily make the character look like the real life people the characters are based…
i've just started this model, of what im not revealing now , and i just wanted to know if its looking ok so far, i know its not much, i've only got some of her upper face, but i wanted to know if her head was at least shaping out right, i love love some draw overs .
Hey guys, just started working on this guy this weekend. This is the blocking so far, still trying to figure out if the proportions are right and all that. It's a Sprout from the board game Smash-Up, I liked the creature from the first time I saw it and wanted to model it. I think it will be fun to texture later on in a…
Hi all! I'm trying to improve and ease the way I create the textures for my 3D models and as a point of reference, I'm looking to achieve this level of realism: The issue I'm facing right now is that I can't find a way to tile a texture to follow the UV island's shape. For the last few days, I was and am still working on…
It is my free time work. I mix 2 to 3 concept and start to build this model.I wanted to create like heavy creature it's only one thought in my mind.It's WIP model. Please feel free to critique and comment!
How would you go about making something like this? I think I can get the car looking alright, im just not sure how to start modelling in the crushed parts. I willl be using maya btw
Hi, this is my first post here, I've recently made two female workers characters for an indie projects, any feedback and comments welcomed. And here is the second model Made using ZBrush, Maya, Quixel, Substance Painter, rendered in Marmoset.
We are in early stages of development on a new mobile video game. It is a tower defense type game in a stylized art. We are in need of 3d modelers who are experienced and proficient in this stylized format. Please contact me if you are interested. DarkRiftArts@gmail.com
Hey guys I was just curious as to what are generally accepted workflows when working with character models requiring multiple level's of detail, especially with regards to retaining the same uv sets. Any nudges in the right direction would be appreciated. Cheers