Unfortunately it's hard coded to 3 digits. You could write a script to rename your objects. Select the objects in the order you want them numbered, then run:for obj in selection do( obj.name = uniquename "Axe_" numDigits:2)
Make sure your objects have Motion Blur disabled in the Object Properties window. Take a look in the Curve Editor too. That setting can be animated, so it might seem off at frame 0 and be active on frame 10.
Also of note, I would like to reset the default position of the Flatten mapping window as well. When you are unwrapping one object and use these features they keep their position, but as soon as I go to another object the positions reset ><
Another tip a lot of people don't realize until a long time is that you can make your model out of multiple objects! If in real life it looks like a separate object, work with that. Also post progress here :)
I like it! Make sure you can still turn your wheels and it might be worth investing a few more polys in the objects that are tied down on top to make it look like the ropes are actually biting into the objects a bit.
Have you checked the UVs of the object? I had it on a recent object that my mirrored geometry UVs got messed up after I imported them back from UVlayout. They were flipped and rotated poly by poly.
Ugh. that's annoying. I don't have any recollection of being in that menu, so... whatever. Thanks, tho. edit: can that transparency be varied? the transparency in the object props page changes the trans but is an object change not just a ui effect.
You can check normal direction on an object by turning off two sided lighting. The normals facing "up" will shade normally, and the other side will be shaded black. If this is the case then click your object and go to normals>reverse normals.
keep in mind the way i did it because its non destructive, what ever your object is to can just apply the turn mesh modifier on top and turn it on and off with out converting your object to editable mesh
I have another idea :P based on the welder script for 3dsMax. is there a way to create a curve where objects intersect? even possibly a way to do the welder script in maya? Or just create a cut where objects intersect