Disclamer: my comment will only be related to game art or CG university programs;) As to me a degree for CG is not that important but it is always a balnce of factors tho. I have learned everything myself, that is to say for free, faster and could already start working versus being still in university by that time. I'd…
Hello friends! Expect to see this piece finished in 2019. Or never. I just wanted to share some quick stills from my brief time in UE4. I'm using real-time GI, via a Light Propagation Volume. It's fun to play with and I figured I'd show some results for those that are interested. There's lots of limitations (currently) and…
Yea I was loving Brink, The ques were too long for me though so I just watched from behind the tape but by god is it pretty :) you guys did an awesome job. Was fun just watching people play with the character customisation. One of the highlights for me was seeing some random guy on Rock Band 3s new guitar controller where…
Multiple pathed levels. (Deus Ex, System Shock, Vampire Bloodlines) Open world is neat but often sits at odds with story progression. Multiple controlled paths depending on playstyle allows the best of both worlds, I think. Hybrid Health Recovery. (Resistance) I hate the "hide in a corner to regain health" stuff in games.…
I've been working with the "noise" node many times in Unreal because its very useful for quick iteration or high quality output without flipbooks and whatnot, however there was always a big limit for me, which is the not exposed parameters, so I decided to make some material functions encapsuling hlsl custom nodes, which…
Hey Japhir. Right now the videos look very amateur. Do you watch snowboarding videos at all? I suggest takin a look at some where the boarders do their own filming. You have alot of the same shots where you are just holding the camera going down the hill, spinning around to see those around you. Although it isn't as fun in…
just got done with teesside this year... i have mixed feelings about it but that is mainly because i lived in newcastle and had to spend 3-4 hours on a bus a day. firstly for game art the course i took.. the first year if you already know the basics is a throw away, you might pick up a few tricks but nothing special... the…
Ok, a little more free time has sprung up. LateWhiteRabbiet has provided you with some very good tips. Hard edge brushes really help you to get that textured look (i just use the defualt PS brush for this) and then afterwards go over with a soft edge to blend things together (for this i use a gradient brush). I tend to use…
I am glad you guys like it! bounchfx - word! AsylumSeaker - yeah, good eye, I didnt notice. i should have beefed up that area more with grass. or spent more time on that road..its pretty angular..and i am not sure it fits well to be honest. Lee3dee - the night shots are just 5 or 6 omni lights in max. with a final gather…
alright well... I like giving games a chance even if they don't have the best graphics or the best gameplay right off the bat in hopes that it will get better if i play longer... I notice everything thats going on on the screen, all the little details and wether the artist REALLY took the time. the best example of this is…