Yeah Im using vista 64 its good when you are used to it but to start with its a bit annoying having come from XP. Aero theme causes problems in some programs - Photoshop CS3 stutters WITHOUT it turned on, Max hates it being turned on. Annoying. So if your going to be using PS (I think it was the CS editions) then turn it…
Listen to Firebert he knows his shit. Instead of trying to justify everything for each crit, I would highly suggest at least trying what they are recommending you do to make it better. on the subject of the UVs, hand packing them as tight as possible is a really fundamental skill that is required of any artist in this…
Hi! I’m new to modeling and practicing SubD in Maya. I’m working on a bottle-like piece and I’ve reached the rounded end (think test-tube bottom). I’m not sure what the best way is to close this shape under smooth. Because it’s SubD I assumed it should be all quads instead of collapsing to the center, but when I fill it…
I'd build a lot of this using splines > cross section > surface > edit poly > chamfer rather than arguing with turbosmooth/subdiv modelling . this approach covers most hardsurface objects outside of complex castings and is extremely easy to adjust after the fact also - build anything that would be separate in real life as…
Hi All, I have been working towards building a VR game where you can completely disassemble and repair first generation mazda miatas. Building every component of a car is a massive task - There are a few hundred unique parts + a library of re-use parts (mostly fasteners). Over the last 6 months I have developed a…
Please do NOT take my post as an arrogant bragging thing; I can't emphasize how much I want this to be helpful and not seen as bragging. With the disclaimer stated here, I'll continue. I'm 26, I've been coming to Polycount for about 14 years, really working on my 3D and texture skills for about 11, and as of last Friday I…
These are screenshots from the notes I make in onenote about my progress and I don't post them here as It might get too spammy. Anyway here are some past few updates. Tried the same gradient map thing on the last renders I took to check whether the details from back and side are sufficient.
Nice work; as mentioned it looks as though your trees are biased towards normal direction. Also, for my tastes, in all but the last set of shots, your fog colour is far too blue. You have the right idea, but unless you're going for something more stylized, you need to tone it back a notch or two.
Congrats Jesse! Glad to hear you found something. Too bad that you're sparated from your family; I know very well how it feels like considering that I've been living and studying abroad for the past 3 years. But hey, at least you can get completely wasted anytime you want!
Some good stuff, Brad! I would ditch that last shot of the guy jumping over the pit. It's easily your weakest piece, and leaves a bad taste in the viewers mouth at the end of your reel. It s just not as well polished as your other stuff. If you put up a syncsketch for it, id be happy to crit it more in depth.