Hi, some "generators" (substance fx) in SP need a world space nm. I bake my stuff in xnormal, so can you also use an object space nm, instead of world space, cause both maps are similar? p.s: will there be a 16 bit tiff export format? thx
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Neat! Those FX and Animations look really freakin slick! Great presentation and art. Never been into card games, this would definitely get me to try them. Interested to see how it will be monetized.
Daaaamn I remember being quite impressed by them back when I was a teenager but now I'm even more, knowing how hard it is to pull that. The characters are great and all, but the FX are simply awesome!
Substances work best, i've found, when you combine them with artwork. Feed in sculpt data, play with FX maps and generally feed it more information to work with than just procedural systems.
I also enjoy world building, especially lighting/skies/fx. UDK is still around, and ships with a ton of assets. The landscape system is pretty easy to use too. UE4 has a bunch as well.
you win! .... when the contest is done can we get a break down? I love the work here but I'm more curious about the presentation Ex: shaders, post effect, fx, etc.
you'll need to be a bit more specific about what you want to do really. The input parameter functions work the same as pixel processor and fx-map functions so it'll all be familiar.
ah nvm, it was blank anyways. I just enabled Mass FX toolbar at that place and back in business. My bad, just goes to show how paranoid these tiny things can make you :) .
Man, Thanks so much all!! here's a video of the FX i added and screen updated shader. [ame] http://www.youtube.com/watch?v=YidVHC18gFs[/ame] EDIT: vid compressed really bad :(