[ QUOTE ] [ QUOTE ] I thought part of being a videogame artist was combining being a techy person with being an arty person? [/ QUOTE ] I´ll agree with that That is even the extra bit that makes it really interesting. [/ QUOTE ]To a certain extent yes but normal mapping just feels like it needs better tools. Maybe it gets…
"What you shared about using existing geometry as support edges, isn't that the exact thing that I did with my edges in the screenshot I sent?" No, not explicitly in terms of the example I'd linked. "It definitely works but only to a certain extent." Actually it doesn't and for my particular hard surface specialty I…
Lumion is looking for a passionate technical artist who creates and polishes the 3D animations for our software’s extensive animated character library. A talent that is inspired to achieve only the highest of quality in their work and wants to contribute to one of the most popular and premium features of the industry's…
Hey Polycount. So it's been some time since I was last here. Quite a few years actually. I'm here to discuss a topic, hoping it will lead to helping me find my fire again somehow. I'll lead with what's happening. I'm a 3D artist, I've been playing around in that field for several years now. I started when I was 12 years…
Level Designer Threewave Software is looking for a sharp, ambitious, visionary Level Designer to join our team. As an ideal candidate you will have at least 2+ years experience in game design. You will be responsible for creating and developing single and multiplayer missions. As a successful incumbent you will contribute…
Project Introduction GLORY™ is a living world FPS RPG from a fresh yet veteran development studio based in Sydney, Australia with an internationally-diverse staff. Set in the future during a War of Apathy which threatens to end Earth, you are a pilgrim sent to explore New Gloria -- an uncharted galaxy cluster with the…
I've got a few boards on Pinterest as well, maybe I should take a second look at it's features because I've literally just used it to repin things I've found interesting. I find it's context menu in it's extension reaaaaally slow. Also takes a good few seconds to pin something through the site too because it opens up a pop…
The creases & folds in the pants look artificial to me; I'd really expect them mostly near the knee joint and the crotch. Depending on the material, there could be a gather at the top of the boot. A split-tailed coat would be more typical for an equestrian. He could ride side-saddle, I suppose, but otherwise the current…
Well yeah obviously I am not saying that the normals would be ignored. But it's just I noticed that viewed under strong angles, this kind of stuff tend to fall apart easily because it can only fake smoothness to a certain extent ... That's why I really liked the Samus Aran model for UT3, it was all oldschool hard edges on…
Thanks so much! How can I check my history Also if it really does save my history to that extent how come i can only undo my moves about 9 times or so? PS) Someone told me turning on the construction history button would actually help me speed up from the lag of having a high poly model visible while doing retopology? Is…