Also just to add, think about what makes the District 9 weapons what they are, the style is very unique. They are not about throwing noise at your face and bombarding you with detail. Its very much about the form, this is then complimented by 'touches' of detail. The very subtle weathered effect and scratch is not because…
It does export the cage and it even looks exactly as the one generated in xNormals 3d viewer. As stated above, I believe this is rather an issue of the way xNormal imports and processes the given meshes. how do you generally force triangulate without using editable mesh? I tried Editable patch but it is really buggy and…
I've been looking for a tutorial or information on how to bake a curvature map for high poly assets and can't find anything. All that I read is that you either need a NM to work the AO, curvature, etc.. from. Also, would you consider 13k high poly? It's a wall/prop piece.
getting this error when trying to install to maya source StyxInstallShelf; installShelf(); // Warning: string $parentPopupMenu = `popupMenu`; // // Warning: "C:/Users/Sunray/Documents/maya/2017/scripts/StyxInstallShelf.mel" line 8.38 : Redeclaration of variable "$parentPopupMenu" shadows previous declaration at line 4.…
well dno if u consider me as good enough, but as reference i mostly post also the texturework to each project in my thread http://www.polycount.com/forum/showthread.php?t=138754 my personal pipeline is using AO and OBJECT SPACE NORMAL as bakes. in photoshop: ao is the bottom layer and on top of that i add the green channel…
I found info in this thread and @Jerc mentions that this will be addressed in the next hotfix. https://polycount.com/discussion/137389/substance-painter-latest-build-2018-2/p6 Hopefully this helps anyone else that runs into this issue.