Hey everyone, I was asked by Cubebrush recently to create a breakdown for this character to be hosted on their blog. I am mirroring the content here, as I feel it might be beneficial to folks who find it on Polycount. :) Approach I begin personal work by asking myself a few important questions which will help inform my…
I spent years experimenting around, creating character works for game, nothing finished (at least not within the last year) but I have enough experience to build AAA characters, reasons why are at the end of the post, I'd like any feedback or help you have regarding the topic. what I have at the moment is this (Old):…
Hello Everyone, my name is Raffaele Grande and this is my first post after long time I had joined this community. Before you start reading, I would like to thank Fausto De Martini, who is the Concept Artist of this mech. As you might already know, he is an amazing artist and he creates super inspiring stuff. This project…
Hello Everyone, my name is Raffaele Grande and this is my first post after long time I had joined this community. Before you start reading, I would like to thank Fausto De Martini, who is the Concept Artist of this mech. As you might already know, he is an amazing artist and he creates super inspiring stuff. This project…
Hi ya good people of polycount! Thought I'd start a thread now that I got this project done. I'm really bad at documenting my progress as I go but I'll try to include the most important milestones here. I'll kick off with a few 3DO renders. The initial idea was to just model an interesting object and then call it done. I…
I will ask the character artist to post some screenshots of the mehes and UVs of the characters. Hope he can tell you more about what has happened at end of the production time. When I look at the characters closely, I think they also did some poly crunching beside the downsampling of the textures. I know that they had to…
1. If you want true full-featured freeware, you will have to learn Blender 3D. http://www.blender.org It is quite easily the most full-featured free-to-use program that can be used to produce commercial work. SoftImage XSI Mod Tool is also a good option, but it is constrained in several ways that make it less flexible. I…
Cheers for the replies fellas! Ill try and answer everyone (if possible) so bare with me :D @gsokol - Yeah, my initial idea was to have a sign like that above the door as I kinda started off backwards, I created the door first and designed the environment around it when I decided that I wanted to go further with it. The…
Alright chaps, got a load of stuff to update you with tonight. I apoligise for the sketchy information relating to poly count on several of these pieces, but as I don't have a PC that can run 3DS max, i don't have the ability to check the poly count before i put work up for critique. I'll hopefully be rectifying that with…
Hey there. An awesome piece you did so far. A few crits from me: for your base texture I think you are giving it a bit too much occlusion. I think toning it down will help to see the details and forms that are located in the tighter areas of the model. So Maybe tone down the occlusion or brighten your basecolor. Another…