I know we don't do this kind of thing quite yet in the video game industry, but it could be coming. It's worth checking out. http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/?fb_action_ids=4785741114494&fb_action_types=og.likes&fb_source=aggregation&fb_aggregation_id=288381481237582
http://kotaku.com/5830253/bungie-staffer-brings-down-shooting-suspect-with-handcuffs Looks like Bungie makes sure to feed their employee's their Wheaties every morning. That's some balls! Certainly gave me a chuckle this morning... I would love to see security camera footage of this, or something. He's just so nonchalant…
Hello, and thank you for taking the time to read this, let's begin with who I am. I'm a serious game developer and programmer with near 5 years of experience in my field. I'm currently working on a project in Unreal Engine 4, now it's time for project details. "The Damned" is a psychological horror game set in an active…
I'm going through Eat3D's UDK Modular Masterclass with Tor Frick. So far it's been simple enough, but now he's on to vertex painting and making a material using constant bias scale nodes, Lerp nodes, etc. and ffs I hate this stuff. I use substance designer for node based texturing, but UDK and UE4 are just too complex for…
Can anyone tell me what setting i need to switch to fix this problem? The normals are waaaay screwed. Everything is pretty much on default settings. EDIT: Something i've noticed, it says in the render window it's at 16bits per channel when it should obviously only be 8. Perhaps this is what's effecting the outcome? I don't…
Hey there! I'm Poth, I'm working on my video game called "If Only". I'm looking for an animator (or animators if multiple people devote themselves) who uses Autodesk Maya and who's also able to make control rigs for the character model. For now we've been using animations we found on the internet and animations from the…
I agree completely with @Ashervisalis 's advice. My own piece is that if you are considering the games industry, go seek out the portfolios of recently hired Junior artists. Critically observe their work and compare it to your own to gauge the level you need to rise up to. It's often said that a Juniors work needs to be on…
model Hello all, properly excited to be joining this competition, my idea is based upon a fallen angel/Satan and mainly based upon the Darkness in Legend. Progress WIP to follow! *Story "Once long ago, before there was such a thing as time, the world was shrouded in darkness. Then came the splendor of light, bringing life…
Hello Everyone I wanted to go ahead and create one thread because I am going to be making quite a bit of assets and I just wanted to keep em in one place for now. Please give me your C&C harsh or not I don't care I want to get everything correct lol. To start it off I am working on a Kabar Knife. I love the style of the…
Hey Eric, Thanks for taking a look :) Def forgot to drop my mood board which is my compass and inspiration through this project. The scene i am building is heavily influenced by these images here: So its going to be a stylized scene for sure. Going to push myself with some new shaders to make the massive size of the trees…