N-gons are fine in the modeling stages when you understand topology. All quads/n-gons are automatically triangulated in every real-time engine including your baking environment. This is the reason they are 'bad'. You want to maintain full control of your final topology so you ensure that every triangle is baked/rendered as…
So Tim Sweeney basically said no big new rendering or graphics features. Merging UE5 and UEFN. No more Blueprints. UE6 early access late 2027, full release 12-18 months later. But there's a new version control system called Lore. https://www.unrealengine.com/news/the-road-to-ue-6 Really nothing interesting for game artists.
NEED HELP WITH YOUR TRAILER VIDEO? Here's one that I created the music for (and edited as well.) The developer sent me video clips of game-play and I put it together using Davinci Resolve. You can check it out here: https://store.steampowered.com/app/4179990/Agromatic/ If you need help with your trailer, just let me know!…
I'm new to mapping so excuse me if I've missed something obvious. I've made the letter N and, for the top surface, I want to change its colour and add graphics. To do this I've selected the polygons on that top surface (the ones I want to change colour) and applied an Unwrap UVW to them. I've then made a black and white…