My apologies, I couldn't remember what max calls it. Step loop was what I was talking about I thought they added step loop functionality to LMB click followed by shift+lmb click. I was mistaken though.
@Firith Yeah I might try that out for the pattern, right now I did the groop loops/panel loops thing but as is quite apparent the rectangles get distorted. Also just realized I follow you on Artstation! lol
I would create a null (or call it bone) for each metalplates. On the underlaying character mesh i would create point clusters for each polygon loop. The nulls can be constrained to the polygon loops so they will move when the character moves
Removing 1 edge loop make it look the same, removing 2 edge loop change the curve but it still read nice as a sword, none of that make it look like crap or ruin the weapon , after that it's just a matter of limitation and preference.
Hey guys. I'm working on some Modular Sci-fi Hallway stuff and I had a question about hard edges. If I want to add support loops or make a hard edge slightly softer how many edge loops do you guys think is a good number?
Hi guys and girls! I got a model of a female tha needs to be animated. Im not sure about the edge loops so all input concerning the meshflow etc for animation is much appreciated!! Where should I add more loops and where shoudl I remove them? Thanks alot polycount!
Hey Polycount, Is there a way to make swift loop work on an edit poly modifier of an object? Why does the edit poly modifier restrict this? Also certain macro scripts found online, they fail with edit poly...why is this?
You have the basic concept down. I personally prefer to add supporting edge loops to keep hard edges, instead of chamfering. Like you said, chamfering loops can sometimes create bad topology in areas, so I only use it in certain instances. With the new Swift Loop feature, you can create support edges very easily. I have it…
for the edge loops around the wheel, i'd suggest selecting all of the inner edges using ring, cThen use connect to make a new edge loop. Then use the edge constraint in edit poly, drag it down so that it's almost right ontop of the outer edge you already have, remove edge constraint then move the loop upwards: ofc do the…
miauu's Script Pack vol.2 version 5.2 is available. Changelog: - Smart Selection Loop Dot Only macro is added - Smart Selection Ring Dot Only macro is added - Round'Em is updated. Rotate spinner is added. UI is rearanged. RMB+click over the Make loop round will fix twiested loops. - added support for 3ds Max 2019 Video…