Greetings everyone, I'm pleased to introduce you my last animation: "Aggro" I have been working on it since more than a year now, mainly during evenings and week-end and sometimes on my holidays...in fact, everytime I could ^^ It has been an lot of work, and even if this project has brought me a lot, I must admit that it's…
Hello i want to know what you guys think about the last level up session with shaddy safadi , if you didn't watch it . go now ! it's really worth watching . if you don't have the time , just read this : and i want to know what you guys think about using tools to achieve the final concept . like using 3d , daze to make…
@natsu That's exactly what I was looking for, thanks^^ Although it only works with one value at a time it's so fast it doesn't matter. @warby Replace objects is a good option especially if you want to copy many values. Although it seems the translation is always copied though so it might not work to only copy rotation or…
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
My game Last Knight is finally released today for PC and Mac! I showed a lot of it in the WAYWO over the years. Almost 3 years is it now that I have worked on and off on it! Its basically platforming, action packed riding and ragdoll physics driven jousting made with the UDK. The overall tone of the game is pretty wacky…
What is a good free UV mapping tool that allows me to copy and paste UV maps from objects that are similar? The one that 3ds max has built in always heavily distorts the uvs for me when I copy and paste.
It's TGS time and you know what that means. A new video of Team Ico's Last Guardian! www.gametrailers.com/video/tgs-10-the-last/704581 There should be a bunch of new info out shortly too. In the mean time there's a rambling live blog thing that Kotaku put together on the press oncference here:…
Grounded: The making of The Last of Us on SonyPLaystations YouTube channel. I haven't watched all of it yet, but it's really interesting and I recommend watching it. [ame=" https://www.youtube.com/watch?v=yH5MgEbBOps"]Grounded: The Making of The Last of Us - YouTube[/ame]
Actually I was ranting about the fact that it took Autodesk so long to implement decent support for high polygon models compared to xsi in the viewports. Simple as that. I suspect they did this for Maya I would hope so but I would be surprised if they did. I was not making Max vs XSI comparison but a comment on why the…
Only you can decide that but I can share my decision, I Quit Uni and went down the rocky self taught path. Reason being I wanted/want to do 3d modeling, that's why I started University in the first place. Going in I was bombarded with drawing and design courses. I didn't mind and enjoyed the courses like color theory,…