cool cool cool just an idea lets do a vote and choose one format and then use challenges/contests to generate content and make a lowpoly polycount.net game hoooraaaayyy
FINAL ENTRY: Name of the artwork: fear of the dark Backstory words count: 72 The beast poly count: ~80 000 ( the beast and part of the beast( hands,paper)) Pedestal poly count: ~4 000 Software: The beast: Zbrush 4R7 Pedestal: Cinema 4D R17 Texturing: Substance painter 2 Rendering: Thea for C4D ( thea presto ) Rendering…
Hello fellow art-doers! I suppose it is a bit late in the game but I will be taking part in the Character art contest. This will be the first time I will be participating in a 3D contest so I appreciate any suggestions you may have. My original entry was going to be Dodgeball Orianna but I have switched to recreating…
i would really love to know what you mean by gameready, that range is just so big, from indie, mobile over to AAA stuff, that surely can not be considered too lowpoly for most ways of presentation. what is the kind of content you are struggling with, or consider ugly?
My name is Adam and I am just joining the contest, better late than never ;) I´m from Sweden and I am currently studying sound design for film but I have big passion for all kinds of sound design. Really interested in looking into sound design for games. Don´t know how much time I will be able to dedicate to the contest as…
Great news, the Contest has been extended based on contestants requesting more time. We've agreed to end the contest by one week. The new END DATE is MAY 4th @ 11:59PM PST If you have already submitted feel free to refine the entry and resubmit! Otherwise, we'll see you at the end of the contest!
See characters already entered and enter your own! http://www.reallusion.com/iclone/event/2016-3d-character-design-contest/entries.aspx Submit your entry, and feel free to update the entry before contest ends. If there are duplicated entries on the list, we will use the last one for entry admission. Submit NOW!…
Thanks for your feedback Pior! I had a question about which course to take, since there are 3 courses from Scott Eaton. Anatomy for artists Digital figure sculpture Facial Anatomy The Digital figure sculpture course has a section on lighting and rendering, I'm going to ask if I can tailor that course towards my current…
So I haven't played LOL for like at least 2 years now since Dota2 took over my MOBA playing time, but I do have fond memories of my favorite LOL hero then which is Maokai, so I'm doing an illustration of him plus __.Haven't really decided yet which version of Maokai or what scene since I won't be able to work on it full…
Hi, interesting project! I would recommend to reduce the scope as much as possible and to focus on getting a corner or a room up to the quality you aim for. Once happy with it, you can still expand scope, applying the learnings and assets created. Could even use stock assets as filler props, stand-ins or as a quality…