Updated to show that position has been filled I'm developing a Space Dogfighting Game in the Unreal Engine as a personal project. I need a variety of space-fighter models as playable craft along with a variety of ship-weapons to arm them with. This game is intended to be playable in VR, so the models will need to include…
Looking for a 3D artist (Blender + Substance Painter) to createa small set of pirate-themed tabletop game pieces for a VR game (Meta Quest). Scope:- Bust-style character pieces- Shared base provided- Single 2K texture set per piece- Clean low-poly, game-ready topology- Unity / URP compatible Paid, indie-friendly…
Yup Lerps are generally a big no , specially on the mobile-vr platforms (oculus go/gear). I personally don't use any blend modes except for add and multiply either, specifically overlay which (and correct me if I am wrong) runs an IF-like check on each fragment. There is also little to no point in using the PBR workflow as…
** POSITION FILLED** We’re looking for a skilled Environment Artist with a focus on stylised art to join work on an exciting new VR title. If you are self driven, with a keen eye for detail and a passion for environmental storytelling, this is the perfect new role for you. About Us @ Toast VR. We are a family owned company…
Traditional game industry feels like it has already peaked and currently is in decline. Cultural importance of games is not the same. It was new and fresh thing that was exciting. Games were evolving and improving and gave players the sense of novelty. And now it's just another boring industry ran by corporate greed. In…
I caught a demo of 3ds Max Interactive at Autodesk University last week, and was frankly amazed. They're integrating scene editing tools into VR, so you get synchronous editing in both VR and your regular viewport, plus collab editing with multiple users in VR. I was impressed. Lots of effort underway in 3ds Max. Spent…
Yes, I agree. Personally I've used a few VR devkits over the last few years. Geometric complexity isn't important. Even Minecraft would look great in VR. Artists overestimate new things. VR isn't a big deal for art production. Its real impact is on game design. Over-directed movie-games will have to change, but asset…
Hey everyone! Time for a quick update :D I've been working on the back alley area and I'm finally happy with the compositions. This area posed an interesting challenge, and I learned quite a bit about what works in VR and what doesn't (tip: lots of random lines, stairs that go up and down cause instant motion sickness 🤮).…
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…