Hello all, my names Lee and this is my first post on polycount. Over the last 2 months I have been working on this diner scene in my spare time and It has been really coming together recently. The problem I have been having would be ways to light the scene better, ways to make the walls more interesting, and a cleaner…
Making a small scene , from the movie Ratatouille .. The scene looks simple yet the lighting looked great..so, for doing lighting study trying to achieve similar feel.. Here is the Reference shot: and Here is the current update. (currently too dark, trying to fix ... Goshh why lighting so hard :P ) Tilable textures: Brick…
Love the scene, though I think it's reaally grungy and desaturated, I guess it's partly couse it's one of those small dense isolated scenes. Also the brickwall is aiding it in making it feel really broken down. I'm guessing it's there to represent the brick house which would be there tho. As I said tho, love the scene,…
This is a sort of retro sci-fi scene I've been working on for a while. It's not done, but it's had a decent amount of work put into it so far. The building needs to be finished and textured, and textures and lighting will probably be worked on more throughout the scene. The building (some sort of observation post?) is…
Hello! I'm new here. Just working on my scene, starting from some concepts. My goal is to create complete scene in 3DS Max and than Hi/Low Poly->Substance Painter->Unreal Engine->Short FlyBy Movie with some animations (sliding dors, terminal screens, maybe robotic arm on a rail handling cable plugs? :) . I'll also create…
Been working on this for a week or so...adding a new part every other day. I think it is getting to a point where I need to really start thinking about what I put in this. So far I have just been putting this here that there, no idea what I am going to put into the scene until I start to model it. I was thinking of trying…
Hey i was wondering if someone with more experience could help me out a bit. Currently i'm creating a scene, which is an urban environment. Its basically a square in the middle of a city. I'm fully capable of creating the scene, but Im not sure about a few things related to how my creations will work in a game engine…
Hello, first time poster here and I would appreciate any critique or feedback for this scene. My goal was to learn and do a scene with a trim sheet but I feel theres more that I could do. For props I was thinking pots, towels and furniture. Any feedback or critique is greatly appreciated.
Dust, Dust, Dust. I haven't posted in this Thread in over 5 years. I want to go back re-design my old Alleyway scene. I made this scene just out of College with no real Knowledge or Experience in the Industry. Well now I want to go back in and Put some of my knowledge and skills to use. I hope to make this scene shine!
https://www.youtube.com/watch?v=wSEWdmmk_1o In the linked youtube video, if I wanted to emulate the window rain animation on a rendered 3d scene, would it make sense to add this as post process animation using photoshop? Basic workflow is setup scene in Toolbag and render image, then do the rain animation in photoshop? I…