Hey folks. I've setup a simple rig for a lowpoly (~1500 tris) character - no constraints or drivers or bone shapes or anything clever (yet). The .blend also includes a simple animation to test the rig. I'm just looking to get some notes on my rigging for the elbows and knees (and possibly the teeth). I'm getting some…
Hello to all! I'm a Animation Student looking for realistic soldier maya rig to use for my upcoming demo reel. So far all I've been able to find are more cartoony rigs and I really need to have something more realistic if possible. If anyone out there has a soldier rigged in Maya they would be willing to pass along it…
I have no knowledge of belnder, sorry. But the first thing i would check is the community, if there is stuff, other peoples have already conquered (free rigs..) If you have time constraints and little experience, i would check some autoriggers or free rigs from creativecrash.com (Maya custom Rigs) You can then extend then…
I am doing a university project and i need artist to test my rig so i can get some feedback on improvements i could make and possible features i could add. If you can leave your email here then i will send you the rig directly so you can try it out. Currently the face controls are outstanding, and the rig is for 3D s Max
I need to make a quick animation for my class literally due tomorrow, and something I'm really struggling on is animating the wheels. I am natively a blender user, so what I'm used to is, having a constraint that allows the wheels to automatically move with the body of the car. In Maya I used an expression to do something…
So I'm working on a character that carries a big gun, I've weighted the weapon to his right hand so it follows his hand/wrist movements but as the image shows I've got some serious clipping issues when he holds the gun or raises it to his shoulder. Is there any way to fix this? I was thinking it might be more of a case of…
Hi, I've also posted this question on Zbrush Central and one or two other forums and thought I'd give it a try here. I'm trying to re-pose a model using ZSphere rigging (I'm using ZBrush 4R2b). I've followed this tutorial: http://www.pixologic.com/blog/2010/12/zbrush-4-part-1-zbrush-rigging-with-a-single-subtool/ as well…
Hi everyone, I'm working on a small project with my friend and we are looking for someone to rig our two completed characters. We'd like to base our rig off the Epic Games skeleton with a few particular elements needed such as a first person camera bone/and the weapon bones built into the rig. If you're interested, please…
In 3dsMax, layer is a kind of object properties. 3dsMax ObjtectXref never carries object property. For me, if xref update triggers layer update that's big No, No. Imagine lighters /animators reorganized layers for their need. then, rig update destroy them all...