You can do this too: try (destroyDialog blablabla)Catch()fn a b = ( print b)Rollout blablabla "Ablablabla"( spinner Spine_Spn "B:" range:[3,5,3] pos:[345,115] width: 50 type:#integer)CreateDialog blablabla width:560a blablabla.Spine_Spn.value Though I recommend the method monster posted. Bassically what I do here is call…
Top Secret! "Man A: You dropped your phoney dog poo." "Man B: What phoney dog poo?" "Man A: Do you know any good white basketball players?" "Man B: There are no good white basketball players, my friend." God I used to love this film as a kid.
Blender: The selection system * Alt+Right Click selects a loop/ring. * B=Box Select.(3d and UV) * B then Shift=Additive box selection. * B then Alt+Shift=Subtractive box selection. * BB=Additive Selection Brush. (awesome) * BB then Alt=Subtractive Selection Brush. * Shift Clicking the vert, edge and face icons allows you…
I'm not sure, its just the way I was always taught (MLA format? don't have my handbook handy) - maybe its a personal preference too. It can go either way I think, just depends on how you phrase the question and how you answer it. Its a minor issue really, probably not worth splitting hairs over. "What positions has this…
Hi, I want to know which one is better . P1 : for baking normal map ,the select part is it ok to share ? or better leave it ? is it gonna cause some problems when baking ? and when exactly decide to share uv, when dealing with baking normal ? -- P2 : in this image which one will give you better result A or B ? and is there…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
Here's my list: 1)Texturing:a.Hand Painted b. WOW textures c. Props d. Metal, wood, brick, etc. e. Vehicles f. Fabrics g. Organic textures h. weapons 2)Modeling:a. Hard Surface modeling b. sculpting with zbrush c. modular environments 3)2D Skills:a. Environment concept design b. Character design well, at the very least…
[ QUOTE ] Naw - game designers need to know nothing like that. Story should be discarded at the start. A game designer should simply be able to take anything (such as get from a to b, or put this here) and make it fun. Anything else is just wrapping. [/ QUOTE ] Hehe, like running over pedestrians whilst on route from a to…
Congrats. I really like how these turned out. They align closely with my romantic vision of the Old West, so I might be biased. (If my Western Detective game had a real budget, I'd be happy to hire you. B) ) But since that's not the case, I'll just repeat "congratulations" and encourage you to keep fighting the good fight.