Like Geoff (Cojax) said. We played through last night and beat it. Had some good laughs at some of the really bad art that was in it. Floating stairs, trees that looked like they were made in 10 minutes and a few other things. Those nitpicky things aside the characters are awesome and I loved how they interact with each…
Hi Guys. Finally i finished the AK 47: And I think its time to open a new thread about the new weapon im working on. Its a H&K MP5 with Surefire Flashlight on the front. At the moment im not sure about how to texture the Flashlight. Will be a new experience for me. Also i forgot to model in the Shell-Ejection. I mean its…
Unearthly Challenge has just over a week before deadline. Our soldier have been working hard for the Polycount name, and we need to be standing right behind them! As we dig deeper into the trenches of the final crunch week, we need all of you intthe UC sub-forum giving your support. Hell, I know there's over two hundred…
This is simply just wrong, I'm a last year student currently working at Ubisoft Massive and when I applied I was more heavily focused towards 3D. It's true that the school teaches 2d the first year and it may seem it focused towards it, but this is first and foremost a 3D-school and everything the second year will be more…
Update I have for the last week been working on a Sideboard to make the space a little more interesting, I am also going to create another few assets to dress the area. Below you will see the currently untextured sideboard with a doodle of my idea for the set. The mirror that will sit atop the sideboard will have an…
Milled receiver AKs have the long rectangular indent while stamped receiver AKs have the smaller one with the holes above it. I'm not sure, but I don't think there would be any without either of those two types of indents on the side. (would be interesting to see, if you've got refs of them) The following is wikipedia…
So multi/sub-objects allow you to export multiple materials as one material? You still have to import the textures in UDK, but this groups everything in one file of sorts? I'm not understanding how you apply a multi/sub-object material to an object you've already unwrapped and textured? For instance, I just watched a…
I love modeling from real-life sources purely because of how much reference you can draw from it. It's always good to find inspiration from around the web. Sci-fi is fun, too. Something about imagining what the future will be like, or how it could be, really gets me. I find myself quite different from you, I'd love to…
I was wondering about the hard surface workflow too so i made a test. Got an ak-47 subd model, removed all of the very simple meshes like bolts and cylinders that would be very easy to make an optimazed version, and then decimated the rest of the model. It ended up with 460k tri, and the fbx is 44 MB. Comparing with an…
Its really the same concept, just a matter of scale. At some point it is good to separate into categories, in Paul's case he has what is essentially a portfolio full of sweet tanks and vehicles, there just is no need to really split that up. My point has never been that your website should consist of one page and page…