What the heck... Why was the final submission thread just closed? I just wanted to submit my stuff and given my calculation, it should be Monday, August 4th 2014, 21:27 - aka 9:27PM right now! The deadline is 23:59, why can't I participate anymore? I'm not exactly pleased... It even states it here. :(
they're still doing the death animation for that silly cow who hangs around with you it's shaping up to be the most spectacularly satisfying death-throe anim ever, clocking in at a full 23 minutes last time i heard with 670 different twitches, all beautifully randomising but fully blended, but then i think they decided…
Iciban Thanks! I'm going to call this done for the time being, want to start to focus on something new and I'm starting to hate looking at it :P wireframe, final tri count - 23, 809 texture sheets - [final res - 2048*2048's] [final res - 512*512's] All feedback is welcome, hope you all like it!
http://www.cnn.com/2005/TECH/05/23/brain.download/index.html If this is true, then I hope when I'm 63 I have enough cash to get me a new kickn' robot body. Imagine how it would be though? I mean, it would be like owning a computer. Imagine the upgrades? God, I love this kind of stuff!
http://www.nydailynews.com/entertainment/tv/2009/06/23/2009-06-23_tonight_show_personality_ed_mcmahon_dies_at_86.html I felt sorry for him in these last few years. Health problems combined with a wife that ran him into bankruptcy. I know it was partially his fault, but still hated to see so much pile up on a man at once.…
http://www.polygon.com/2014/10/23/7050545/wildstar-carbine-studios-layoffs "...Carbine was especially hard-hit by the layoffs. The studio reportedly lost over 60 members of its team of a few hundred. Our source says the layoffs included Carbine employees across all levels, not just entry level or less senior staff." :(
Concerning the new unreal tournament. If you download the editor (not unreal engine 4 but the unreal tournament editor) you get all the content of the game and you can use all the assets to make your own levels. The assets are super high quality. Check out maps like outpost-23 and titan pass, they are gorgeous.
I was 23, finishing up an animation course in college and had already submitted about 5 player models to the Q2PMP. I still preferred texturing in Deluxe Paint to Photoshop. Played a whole lot of Q2 - and since I only had a 14k modem I tended to test all my player models with Eraser Bot.
I just got my Art of Halo 4 book from Amazon yesterday. I pre-ordered it as soon as I saw someone post about it here. It's well worth the money if you're into concept art and I got it for only $23! I'll be drooling over this for awhile... or until my Borderlands 2 book comes :)
Hey guys! I've reopened the submissions page for entries and we will close it again tonight, AUGUST 5TH, 2014 @ 23:59 EST (GMT - 4) My apologies in closing the submissions thread too early and I hope this small bit of extra time is useful to anyone who may have been interrupted by my mistake