The 6600GT did very nearly as well as the 6800 and even did better in some parts of a FPS test using HL2: http://www.newegg.com/Product/Product.asp?Item=14-130-220&depa=1
how to model the middle joint of Y shape ?i just model two polygons but no idea to the joint ,need to use which technique in maya to joint smoothly ? http://imageshack.us/photo/my-images/138/63906018.jpg/
found it at maxunderground, very well done, lots of nice images and infos http://accad.osu.edu/%7Ewaynec/history/lessons.html interesting way to "render" terrain in old flightsims: they got tons of cool animations too, like 1979's 1337 cgi movies
please help me, I 'm not as good at HP modeling as I thought I was. Maybe I just suck totally!!! :whyme: http://www.polycount.com/forum/showthread.php?t=56014&page=107
Thank you 9of9! This issue has now been solved and will be part of 1.7. When files are missing, you will be prompted to relocate those files before the re-rendering begins. Thanks again, - Teddy
I think what you want is decal projection mapping. Here's an example in the game Trackmania 2, skip to around 2:10 https://youtu.be/CkH5ECGgzig?list=PL5_4wSZ-XuFwIiouoaD2Pf_isVMFiBQdB&t=136
Here's a couple more. I did these on a Celeron 1.7 with 128 MB of RAM on an ancient 21" monitor, in Open Canvas and Photoshop 7. It was a bitch. Oh and thanks for the wonderful discussion on Bonobos. Ya A-holes!
http://ps3.ign.com/articles/117/1178844p2.html I think this part from the second page sums it up... and definitely applies to the gaming industry in general. It's probably the main thing that needs addressed.
Here's a head model I'm working on. This is the first head model I made which I'm happy with The head is 1146 tri's and the glasses weigh 132 tri's. The eyeballs are separate spheres(which are pretty dense). The body is to be modeled also. CnC welcome!!!
https://www.artstation.com/artwork/gta-5-concept-art I also just checked , that after 132 days , I've neglected to post on my improvement thread on 16 days but still worked on stuff. :poly122: