Hello guys,does anyone have any tips or tutorials on how to hand paint a head texture but realistically not in cartoonish way,something similar to image below but a bit more realistic?
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working in the game industry. I specialize in environment and prop creation. I’ve primarily worked in realistic Sci-Fi Unity games but i've also been employed for stylized/lowpoly work. I am available and looking for remote work. I’m open to work in part-time,…
I'm an animation student in need of a realistic soldier Maya rig for my upcoming demo reel. The only ones I've found so far are fairly cartoony... and I'm looking for something realistic if possible. If anyone has a rig kicking around or knows where I can get one it would be much appreciated. Cheers!
Very realistic. cool. The Proportions might be off a bit, but it's hard to tell because corpses like this have odd shapes to them. Again, very realistic!
Made for Faes AR an #RPG #AR #Game #app a #Cleric Golarion #Armor made with #zbrush #Maya #substancepainter and #marmoset #3d #3dart #3darstist #gameart #lowpoly #videogames #realistic #3modelling #texture #fantasy #sculpture #digitalsculpting #HeroProp #gameprop #costume #dnd #tabletopgaming #dungeonanddragons #pbrtexture…
Use either "shaded" mode instead of "Realistic" or turn on progressive refinement. The grainy transparency is a result of "Realistic" mode being essentially a progressive renderer, which refines the output over time/render passes. For editing and modelling it's best to work in "Shaded" mode, for lighting it's best to use…