No matter what settings I tweak or materials I use, I can't for the life of me figure out what is causing this odd, white tessellation/artifacts around the edges of my fibermesh. Has anyone else experienced this and knows how to fix the issue? I would deeply appreciate the help.
Hello I am a beginner in making zbrsh materials and rendering in zbrush in general, so I followed a super cool tutorial about making skin material in zbrush ( if someone is interested here is a link ) But for some reason ZBrush doesn't want to render my SSS shader and I don't understand why. Please help :'( :'( :'(
Oh yes. It is time...comrades. No...not really....fan made interactive blueprints: http://manno.com.br/Engineer/ http://kotaku.com/5506096/erectin-a-fan+made-team-fortress-2-engineer-update Totally had me fooled enough to make this thread ><
Hey guys, I'm glad to share with you my latest one. here you'll find my portfolio:https://www.artstation.com/wisegold C&C are always welcome. Cheers guys Take care
This should do the trick: from bpy import utilsimport bpy# Create the operator to do the offset.class OffsetOperator(bpy.types.Operator): bl_idname = "object.offset_operator" bl_label = "My Offset" def execute(self, context): loc_x = context.active_object.location.x context.active_object.location.x = loc_x * -1 return…
Hellow! I made a MP9 skin for a school project. The task was to make a 70's Sci-Fi skin. I decided to go for a Hippie gun with some odd lazer beams. Here is the reference material I used to pick the colours and the flowery design: Using Adobe Illustrator I made a brush for photoshop: And using the colourpalette, the brush…
So you're the one I blame for me not finding all the cool hiding spots when playing I've been waiting a long time for you my friend Haha :D Just joking man, great work ! Really loved the environments in the spy vs mercs game-mode. Had some really cool stuff! They seem a little bit brighter on this monitor than I remember…
Oi! Valve's announcement on the TF2 blog is bringing in a larger-than-anticipated amount of traffic! And while we're hard at work opening the pipes, you... ...should check out either the TF2 Contest brief, or our exclusive interview with Crazybump creator, Ryan Clark. Apologies for the slow start here! We're glad to see…