There was a post about this before. You could either just get used to pressing Q,W or something instead, or make a small script that does that and assign it to the W key.
Hey guys, im new to polycount and relatively new to 3d modelling. This is a USP .40 S&W, designed for the half life 2 engine. Base mesh is now undergoing optimization :D
Zwebbie - you really should have included the original 1998 version from Unreal, just to show the biggest jump. :D (Unreal) http://liandri.beyondunreal.com/w/images/Deck16In-EditorScreenshot.png (Unreal Tournament) http://liandri.beyondunreal.com/w/images/Deck16II-Screenshot.jpg (UT2k4)…
modo Photoshop w/ nVidia plugin, qSave actions and normal map combine action zBrush IrfanView 3DS Max w/ ShaderFX, TurboUnwrap and TexTools Notepad2 or Textpad Opera